Download your Seminar Reports for Mobile Virtual Reality Service
A mobile virtual reality service (VRS) will make the presence and presentation of the sounds and sights of an actual physical environment virtually available everywhere in real time through the use of mobile telecommunication devices and networks. Furthermore, the VRS is the conversion of a physical system into its digital representation in a three-dimension (3D) multimedia format. This paper addresses one aspect of the notion of bringing an actual multimedia environment to its virtual presence everywhere in real time .An international telecommunication union (ITC) recommendation document, containing ITU’s visions on mostly forward-looking and innovative services and network capabilities, addresses the capability needed in a telecommunication system to allow mobile access to real-time sights and sounds of an actual physical environment in the contest and forms of a VRS episode .
Presently, the availability of a VRS is limited to fixed-access phenomena in non-real time , for example , entertainment machines and various simulations equipment. There are also some limited fixed-access and real-time services that require low data transmission rates, such as net meetings. In the latter case, a user can experience a limited real-life environment as opposed to the former case of a non-real-life computer-generated environment. These existing virtual reality services do not allow user control in viewing 3D environments, and they are generally limited to viewing images on a monitor in two dimensions. The VRS-capable systems, however, will allow rather 3D representations of remote real-life environments. For instance, a passenger in a train or in a car could become a participant in a conference call in a 3D environment or become virtually present among the audience in a concert hall or sports stadium viewing a live concert or event.
There are a few obstacles and bottlenecks to the realization of such VRS-capable systems. The development of real-time mobile 3Denvironments requires:
- Super-high-speed data transmission rate capability for data streaming.
- Highly complex and sophisticated user equipment for user access, and
- An advanced signaling and controlling data network.
The advanced signaling and controlling data network is for initiating, establishing, maintaining, and terminating VRS episodes. Exponential increases in data transmission rates and innovative advances in development of terminal equipment are paying the way for the provision of the VRS and the creation of VRS episodes in the near future. Furthermore,the realization of the VRS assumes that the high-tech industry will deliver super high data rate(SHDR) transmission equipment offering a transmission speed of equal to or higher than one gigabit per second to a single user or end point . The anticipated demand for data transmission speed in 2005 will be higher than 20 M/s, upgraded from today’s third-generation planned 2 Mb/s. the transmission speed requirements for the so-called fourth generation systems in 2007 are expected to reach near 100 Mb/s. At these rates, telecommunication equipment should be able to transmit, transport, and receive sights and sounds of real-life environment for establishing a VRS episode.
The development of the core signaling and controlling network and its associated software platforms for VRS episode control and for terminal and end-user equipment mobility management is viewed as a major challenge in terms of its control logic and its application programming interfaces for provisioning of the VRS. This paper addresses the core network sub-system for VRS episode control. Several VRS use cases are presented first, and major issues for realization of the VRS are identified. The paper then proposes a solution scheme for the core network signaling and the VRS episode control. The final section of the paper describes an implementation scenario along with an example of signaling flows for establishing and controlling episodes.
From a users perspective, the VRS is defined as the experience of viewing an object in its 3D environment and sensing its sound with its natural and real-world quality. By limiting the VRS to sight and sound, it is meant to disclaim creation of any other aspects of an actual physical environment, for example, smell of a flower or taste of a food. A few examples of the VRS is listed below:
- A virtual conference session depicting to every participant the presences of others in a virtual conference room with projector screen, drawing board, and so on.
- A virtual movie theaters where a user can view movies with the same feel as being in a movie theater.
- A virtual hospital operation room (OR) where a surgeon can remotely perform an actual operation and/or provide training to assistant surgeons and interns by showing and/or performing actual procedures.
- A virtual concert hall where a conductor can have the virtual presence of all, or a selective number of instruments players participating from all over the world for a rehearsal or actual performance.
- A virtual house, shop, or storage facility where a user can do a security check, identify product availability, or determine inventory levels of various items, respectively.
- A virtual command center for navigating an aircraft, driving a train, or operating a motor vehicle where the virtual environment is created for the cockpit, the locomotive, or the driver’s seat respectively.
- From a network operator’s perspective, the provision of the VRS is the conversion of the sights and sound of an actual physical system into their virtual representation. For each required case and application, the development of the software platforms for the control and the management of the VRS and in terms of its control logic and application-programming interface is a major challenge. The VRS will include both terminal and personal mobility. It could be a set up in a limousine, hotel, airport, home or office. Depending on the type and complexity of the actual system, the estimate for required data transmission rates varies from a minimum of tens of Megabits to a few Gigabits per user or user equipment.
Currently, the availability of the VRS is limited to fixed application s in noon-real time, for example, entertainment machines and flight simulators. Some limited feature- fixed real-time services such as video-conferencing and net meetings, which require low data transmission rates, are also offered. However, the mobile, wireless, and real-time accessed sights and their virtual reality presence are still dreams. Major obstacles and bottlenecks to the achievement of such an ambitious goal include:
- Lack of VRS-capable user terminal equipment.
- Inadequate data transmission rates over the air, and
- Absence of efficient and suitable signaling and controlling network elements for initialing, establishing, maintaining and terminating mobile VRS episode.
The section below addresses the signaling and controlling part of the solution, and proposes a VRS provisioning solution scheme by focusing on the core signaling and controlling network including a high level view of the signaling network architecture and its controlling functional entities. An under lying assumption for this proposed solution is that the high-tech industry will deliver the required SHDR radio transmission capability along with VRS-capable equipment.
Expectedly, the ongoing development activities on the optical capacity problems and the tripling antenna project will find their way into mobile telecommunication equipments in the near future and will alleviate some of the critical bandwidth problem. The requirements for mobile terminal equipment and the radio access network to meet the spectrum and data transmission speed requirements are beyond this section. Furthermore, this services capability may also be restricted in terms of mobility. In its early phases of development, the wireless SHDR transmission capability may be limited to slow-moving terminal equipment. Increases in the data rate in the post-IMT-2000 era could expectedly reach 100Mb/s for indoor access. The proposed solution describes a mobile VRS environment in general and its core network for signaling and controlling of a VRS episode in specific. It presents an overview of the VRS architecture and describes the various entities to perform the task of VRS provisioning .The VRS functional architecture is proposed in full harmony with preceding generations of all-IP multimedia core network functional architectures currently under study and development in the third- Generation partnership project.
The VRS realization scheme is built upon the development and availability of the following entities:
- Actual physical environment (APE)
- VRS user equipment (VUE)
- VRS access system (VAS) and
- VRS core system (VCS).
Report and Abstract for Mobile Virtual Reality Service
The figure presents a schematic view of these entities in a high-level illustration of the VRS functional architecture. In order to describe the VRS realization scheme, its functional architecture, and its components, definition of the following terms is needed.
A VRS episode is defined as the real-time establishment of sights and sounds steaming communication between one or more VRS users and sites. As a call is the establishment of communication between users in a voice network, and a session is a establishment of communication among severs and client in an IP multimedia network,aVRS episode is the establishment of a collection of calls and/or sessions in a multimedia super-high-capacity virtual reality environment.
ACTUAL PHYSICAL ENVIRONMENT
An actual physical environment (APE) is the real world environment of the subject to be presented (through sight and sound) to one or more VRS users or user equipment. Furthermore, it is the actual subject environment that is transmitted to and audio visually formed in a virtual environment.
VRS USER EQUIPMENT
VRS user terminal equipment (VUE) is the end-point device used by a user to transmit data on an APE and/or to receive data for establishing a VRS episode. The VUE can be in the shape and content of a toolkit such as a single handset, a headset, a helmet, a pair of gloves, a desk, a chair, a keyboard, a mouse, a screen, a video camera, or a recording device. It could also consist of any combination of these toolkits. The VUE is primarily a software-driven device and is controlled and/or manned by one or more users, network or both. An example of the VUE may be a setup similar to today’s T1connection using two pairs of normal twisted wires, the same as one would find in a house or in a private booth. The use this VUE device is essential for both creation and provisioning of desired VRS episodes related to various applications. Another example of the VUE could be the equipment used by a head surgeon in his office environment to remotely guide a group of assistant surgeons performing a surgical procedure in a hospital.
VRS ACCESS SYSTEM
As shown in the figure 1, the VRS access system (VAS) is the intermediate VRS-capable system linking theVUE to the VRS core network system. It is a fix terrestrial or satellite radio access system that provides the mobile VUE with an access to the VRS.
VRS CORE SYSTEM
The VRS core system (VCS) is the controlling backbone network that, in conjunction with the VUE and VAS, manages the establishment of VRS episodes. Depending on the number of VUEs and APEs being used, there could be more than one VCS system involved in establishing a VRS episode. Building upon the session control schemes defined in 3GPP and 3GPP2 standards, the VCS supports many of the homeand-visited concepts that have already been environment in the third generation standards. A visited VCS (V-VCS) for a VUE is the core network system to which the VUE us attached. A VCS is labeled as the home VCS (H-VCS) to a VUE if the user has the subscription affiliation with the VCS. A VCS, either home or visited, that is in charge of establishing and managing a VRS episode is called a serving VCS (S-VCS). The two home and visited VCS types are shown in figure 1.A VCS system contain, in addition to other entities, three key VRS functional entities are described below. These functional entities are in addition to other entities and resource functions that may be present in a VRS for the purpose of establishing VRS episodes as well as supporting other services such as second generation calls, third-generation multimedia sessions, third-party value-added services providers. VRS episode control entity. A VRS episode control entity (VECE) is a functional entity in change of supporting and/or controlling a VRS episode. In a VRS episode there are two basic types of VECE for a VUE. They are the proxy VECE and the serving VECE. At the time of VUE’s registration with a visited VCS network, a VECE in the visited VC, labeled as a P-VECE is assigned to attend and monitor all requests coming from or going to the VUE. The S-VECE is a VECE in the serving network in charge of controlling the VRS episodes and keeping track of the VUE status. There is a 1-to-n correspondence between the VECE and VUE. During the time that a VRS episode is in progress, the P-VECE does not necessarily remain the same. Depending on the mobility range of the VUE, a handover of the VUE may be performed among several P-VECEs. However, the S-VECE for a VUE remains the same throughout a VRS episode. In figure 1, the S-VECE represents the serving VECE that is located in the H_VCS is the S-VCS as well. This special handover feature is similar to the session mobility in third generation networks.
VRS episodes management entity. For a VRS episode, there could be more than one VRS system. A VRS episode may involve a number of VUEs and APEs from a number of geographical positions and with a wide mobility range. Each VUE may be connected to a separate VCS through A separate P-VECE and served by an S_VECE and served by an S-VECE. Furthermore, for a VRS episode, there could be a number of S_VECEs to interact, synchronize, andcoordinate.AVRS episode management entity (VEME)is a functional entity that manages a number of S-VECEs for a VRS episode . As such, it coordinates, synchronizes, and maintains all the communications between all S-VECEs for a VRS episode. In a physical implementation, a VEME may be defined as a multimedia management, control, and operations center interfacing with the S_VECE of each VUE participating in a VRS episode. FIGURE 2 shows an example of the VEME located in the H_VCS of the VUE. The VEME may be residing in a V_VCS or S-VCS and co-located with a VECE box or in a separate box. The VEME service may be offered by the third-party application server, which makes use of its underlying VCS capabilities. In such a case, the VEME could be an entity residing either in an independent external platform operated by the third-party service provider.
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